Three weeks after the last update, a lot has been done on the style of the house the work was focused on, and a better options menu. We don’t have a lot to showcase except some screenshots and the explanation of the new options menu.
Three weeks ago we talked about the fact that everything needed to engage into level designing was a working saving systems, and some area to triggers certains event. Everything has been done smoothly for the last three weeks and the development is now engaging into it’s first true levels rather than just a test room.
So for three weeks, work has been focused on these three main things.
It’s been 15 days since the last update, time really does fly, I have some great news and improvement and a working prototype of my next game
Since I released TowerUp I didn’t really settle on a specific project yet. But that doesn’t mean I wasn’t busy. In fact I worked on a lot of things related to Unity.
I want to make a little summary of the previous month
The screenshot you can see here is a screenshot of The Witcher 3. We often hear a lot of good things about this game, including that it is an “highly polished experience”. You can often hear this praise for a lot of good games.
But what is a polished experience ?